Archive for the ‘Graphic Novel’ Category

$683.76 a Pound to Orbit? Holy $#!?

 Falcon9-Heavy-callouts2

Well, the announcement was for something big. Since pretty much the dawning of the space age, the magic number for opening the skies has been < $1,000 per pound to orbit. If we could get the price down under that, a lot of things suddenly come within reach.

For a reference point, the Space Shuttle costs $10,000 to $20,000 per pound depending on what costs are folded into the equation… the best numbers in the range that Space X is throwing out there is $80 million for a launch and 117,000 pounds into orbit. That works out to $683.76 per pound to Low Earth Orbit. Even taking the highest numbers for the Falcon Heavy and the lowest numbers for the Space Shuttle it is still about one tenth the costs.

Sure the Saturn V could lift twice what the Falcon Heavy will lift- but with an inflation adjusted cost of about $1.1 billion it was 13 times more expensive.

For the cost of just a single Saturn V or Space Shuttle launch, just the launch mind you, a private mission could launch three Falcon Heavies and use the $700 million difference to place a Sundancer into a lava tube and have a permanently habitable moon base.

I haven’t done the napkin math but I would think that five to eight of them could launch everything needed for the asteroid retrieval mission I am fictionalizing for Space Inc., the graphic novel/TV series I am working on. Since it is a not-so-secret goal of mine to use the fictional world to jumpstart serious consideration in the real world, this is very good news.

While it isn’t the co-operative venture between Space X and Bigelow Aerospace that I was hoping for, and it is about a year further away than I was predicting, this is a milestone that the space industry has been waiting a half a century for.

Good job Space X.

The Medium is the Messenger.

Bear with me, I am a minarchist and things are about to get a little snarky in here. First, I want to emphasis that I feel it is morally wrong for the state to sanction and finance one group of people’s voice over others – others who are forced to pay for it.

But the point I want to make right now is that it is pragmatically wrong as well because the people writing the regulations and mandates have historically made decisions that have been detrimental to the industry both financially and artistically.

And they are at it again.

The “Canadian Media Fund”, after about a year of being hammered out as I write this, looks like it will mandate that supplicants applicants put forward a plan that encompasses as much of the television, game consoles, smartphones and web world as it can. Your funding will depend, not just how many propaganda cultural points you can hit, but how many mediums you can floodcast on.

I think the fund chasing producers and the government bureaucrats that hold the bags of taxpayer cash have all taken McLuhan too literally.

"The medium is the message" never meant that the medium replaced the message but that the medium influences the way the message is delivered and perceived.

It seems that many self styled pundits on the future of content delivery have decided that the medium is what it’s all about and that the message is merely filler.

Don’t get me wrong, as we grow to understand the newer mediums and how they influence the packaging and perception of the message, we will learn to create great and epic works that that fully exploit the nature of those mediums.

Personally I’m developing Red Hellas with plans for novels, a one hour dramatic TV series, comic books, a half hour webisodic series and  a MMOG… but it is organic to the world I am creating. That isn’t so for most of the other projects I’m working on and it would be counter-creative of me to try and force it.

The Iliad has been brought to life in epic poems, paintings, novels, movies and eventually it will be a Massive Multiplayer Online Game that can stand with the best of those old mediums.

Were Homer to start filling in the reams of funding forms today, the state would demand to hear the awesome ringtone and to know how his business plan monetized that MMOG within the next year?

And this would surely make it ever so much more likely to succeed critically and creatively, as well as ensuring that it will be just what the audience wants.</sarcasm>

While they have no idea where they are going, these men and women are running as fast as they can and making good time.

Please, may I offer up a replacement phrase that can be taken completely and utterly literally?

"The medium is not the message, it is just the messenger."

Now don’t give him to much crap to carry.

A Little Inking in Manga Studio EX

Ink_Christina_HendricksInking of Christina Hendricks in Manga Studio EX 4 by Clint Johnson

One of the content creation avenues that are open to the lone artisan shop is graphic novels. If you can write and draw, the only barrier is your time.

You can work with a pencil and paper. I have and it has a certain charm to it, but is it slow and doesn’t lend itself to building a library of content to be repurposed.

The computer, that amazing multi-tool of the mind, allows a huge range of tools to create. In this post, I will extol the virtues of Manga Studio EX from Smith Micro. If you want to see what really acomplished artist can do with it, check out the selection of Google Videos or check out this Rorschach cover by Dave Gibbons.

 

So you see, while it does have that big old “Manga” right there in the name, it isn’t specific to that type of comic… you don’t have to start drawing big eyes and small mouths from right to left. What it is, is a program designed specifically to create beautiful lines that simulate ink and place them on a well laid out series of panels.

While it excels in layout, inking and lettering it can kind of has to be pressed into colouring. I would probably continue to take the images out to Corel Painter or Adobe Photoshop for better control of colour.

I have it installed on both my desktop and my old Motion Computing Tablet PC but do almost all my actual drawing on the tablet. (If you’ve ever used a real tablet computer you will understand why I am so completely disappointed by the iPad – a brand new product from Apple that is an unbelievably crippled thing that can’t do ten percent of what my six year old Windows XP based Tablet PC can do.?)

With the pressure sensitive pen of the Tablet PC drawing in Manga Studio EX is almost like using a brush and ink… except when you make a mistake it is a matter of hitting undo rather than redo from scratch.

I did the above drawing of the zaftigalicious Christina Hendricks as practice and I think it turned out adequate for my purposes… now I will have to spend hundreds of hours more to get up to speed. That drawing took the better part of a day and it isn’t even a proper panel- that would probably take me two or three days right now.

Give me a few months full time with this software and I think I could start turning out a solid workman’s one or two panels a day that I would find acceptable. When I will find that time is another question altogether.

The project I am most interested in tackling is set in the sword, sorcery & singularity world I am building called Red Hellas. Since it is a full world building project where practically everything will have to be designed fresh, the art design will probably take longer than the actual drawing.

It would probably make more sense for me to start with a project like taking Space Inc. out to a comic book series aimed straight at the heart of the space advocates. The stats show that NASA’s websites passed the 18 billion hits a year a while back… and yes, that is billion with a ‘b’. If I can’t get to Tom Hanks or Morgan Freeman then I just may have to steer it away from the television to the realm of ink.

Inking and Colouring Sam Shelford.

I bought a program called Manga Studio EX 4 that is designed to create and lay out comic books. I don’t work at it enough to be good but I think with practice I could do a yeoman’s serviceable job – good enough to get my ideas and stories across.

One of the first projects I did with it was a drawing of my nephew Sam – he’s the one who created the little stop motion animation two years ago when he was five (see here). He wanted a picture of himself with the Pookie Bear I gave him (from back when Garfield was cool… I also had an Odie from the same twenty years ago). I inked it in Manga Studio and then took it into Photoshop to give it a quick cell shaded finish.

Ink_Colour_Sam-and-Pookie

The thing about creating a graphic novel is that if you can draw adequately, there is no barrier but time to creating content.

I think the first project will be from the Red Hellas world that I am creating… a sort of sword, sorcery & post-singularity thing I’m working on.

SWE4: How to Sell Your TV Show – Marc and Elaine Zicree

This is the second session from the Zicrees and I am learning a fair bit from them. The first is here – but to recap, he has written over a hundred episodes of television, was a producer on Sliders… the man has been there, done that. They have a website called supermentors.com
Right off the bat, there are some ideas that would, deliver a value to people reading this site and help me make contacts in the industry while also building some recognition for brand Clint-Johnson. Foremost amongst those is conducting interviews for this website which would give me content other than my own drivel.
That ain’t to say that my own pearls of ignorance aren’t worthy readin’… just that the more worthwhile content there is on this site the better. I’d learn from this and hopefully it would be valuable to you the gentle reader as well. It should have that whole win-win thing goin’ for it.
Anyway, the Zicrees tell us that while it isn’t expected that a spec pilot will actually get made, it isn’t unheard of (wohoo!). While it is generally accepted that a spec pilot is a writing sample only, both Malcolm in the Middle and Veronica Mars were spec pilots – and he feels that the climate right now is better than it ever has been for original scripts and spec pilots.
Don’t get a spec pilot confused with spec episode; with a spec pilot you are creating something from scratch that will show your distinctive voice – the spec episode is written for an existing series and you are trying to show that you can write in a style that will fit in with someone else’s show.
Marc says that there are two kinds of series “bibles” – the pitching bible and the working bible. The pitching bible is what you use to get the show sold and the working bible is what you use to get new writers up to speed and keep track of show continuity.
The pitching bible should consist of ten to twelve pages of highlights and plot points that will catch the interest of a producer. The key things to note are; who is the audience and who are the characters? He felt that this should be what you are working your pitch off of and probably not something you would leave behind. He feels strongly that if you leave too much material behind, the executive you pitched to is not in turn pitching the show to their boss. They might not have the enthusiasm that they would otherwise bring. Plus, they know what their boss is looking for and what interests them, so they would know better how to slant the pitch to the final arbiter of the greenlight.
He then went into what sort of compensation you should be looking at as a writer for television. If I could afford it, I would actually pay to write for television. Not that I would turn down a paycheck – capitalist pig-dog remember? But I will go over his numbers here for those who would find them interesting.
A newly minted staff writer can look to start at about $200,000 a year while a story editor will start at $300,000. You progress through co-producer to producer to co-executive producer on up to executive producer/showrunner. By the time you make executive producer you can expect to be making about $1 million a year. Writing credit for an episodes will get you more money on top of that yearly salary with a pilot episode going for $60,000 to $100,000.
It is no surprise that there are people who get into the business just for the money… and I think we’ve all seen the shows that this results in.
What I would find more interesting than money is that once you hit the producer level, you can pitch series ideas to studios and networks… and be taken seriously. Looking at what I did on the Ragnarok pilot, I suppose that I can legitimately call myself an executive producer… the problem would be to get any “other” producer to take that seriously.
He also broke down the season for us so that we would know when most of the pitching, developing and pilot production periods fall.
March through early June is when the production companies are listening to pitches and it is June through September when they are in turn pitching those ideas to the networks. The networks deliberate over September and October and then give the go ahead to write pilots scripts through October and November. They look over the scripts in December and then in January they go into production on the pilots for those they like. They evaluate the pilots over the spring and this gives them a couple months to deliberate before the network upfronts where they tell the advertising world what will be in the fall schedule.
And then the cycle starts over again.
He didn’t talk about it but the pilot season is starting to diffuse out through the year with a spring or summer start for some shows in addition to the traditional fall and mid-season starts. I think that this will cause the whole thing to spread out over the year so that shows are pitched, piloted and picked up at any time throughout the year. But that’s just me so take it with a block of salt.
He feels that just up and calling the production companies isn’t a problem. Call and talk to the assistant – but keep in mind that they are usually very busy people and so don’t try and have a long chat with them. Courteously ask the question and then politely thank them for the answer you get.
My take is that you focus your question and be specific – “What is Mr. Producer looking for right now?” “Does she have a Sky Marshal drama in development?.. Would she be interested in one I’ve been developing?” Don’t bombard them with questions – sweet and short are the watchwords.
He feels that you should maximize the genre crossover right now… “Cross a cop show with a family drama.”
If you want to align yourself with an executive producer, keep track of the shows that are being canceled (or not picked up) and try to get hold of those people who produced the ones that mesh best with what you are trying to do. They often don’t have another project ready to go and are willing to jump into another if it looks like a solid bet. The Hollywood Creative Directory and IMDBpro give full credits for shows. He didn’t feel that agents or managers were necessary… but that they helped a lot.
He talked more about the series that he is trying to get made picked up- Magic Time. He originally created it as a series and only when it didn’t get picked up did he novelize it. It did well as a three novel series and was turned into a successful audio book as well. This success in turn allowed him to take it back to television where it had a much warmer reception as something that had been a moderate hit in another medium.
I’ve been wanting to tackle Ragnarok as a graphic novel and this might be the way to go. I could rough out one myself just to see how much work it is.
Even for other projects, producing a graphic novel would certainly be less expensive than a full pilot episode and might generate some income where a declined pilot will usually return zero on your investment. While I do dabble in the art side of things, I am too slow and I’d have to do more than dabble to make sure that my artwork is pretty enough –

Kerrim-TheCityKerrim from my fantasy series The City

- so I’d have to find a real artist to render up the pictures. Even so, a graphic novel is a hell of a lot less time, money and work than it is for a full live action pilot.
If you are going to produce your own pilot or series, he was emphatic that you never stop asking for investors. Everyone and anyone you talk to is asked “Do you want to invest in a film? Do you know anyone who might be interested?” He has a standard finders fee of 5% for anyone who brings in an investor and that probably helps a lot. I think that would make me a little more comfortable with hitting people up for leads. I wouldn’t be asking for handouts, I’d be offering to pay for what they can do for me. I’ll have to keep that in mind for my next full length film or television project.
The “pattern budget” is the cost of the average episode with most of the big US networks running about $2 million and seeing anything under $1 million or over $3 million as dicey.
They feel that a rounded career is important and that you should have a few projects in development… I think I take that concept to its illogical conclusion.